Dalai Felinto

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In the following we will discuss a cost effective immersive gaming environment and the implementation in Blender [1], an open source game engine. This extends traditional approaches to immersive gaming which tend to concentrate on multiple flat screens, sometimes surrounding the player, or cylindrical [2] displays. In the former there are unnatural gaps(More)
This photo realistic rendering solution address the insertion of computer generated elements in a captured panorama environment. This pipeline supports productions specially aiming at spherical displays (e.g., full-domes). Full panoramas have been used in computer graphics for years, yet their common usage lays on environment lighting and reflection maps(More)
The novelty of our proposal is the end-to-end solution to combine computer generated elements and captured panoramas. This framework supports productions specially aimed at spherical displays (e.g., fulldomes). Full panoramas are popular in the computer graphics industry. However their common usage on environment lighting and reflection maps are often(More)
Ask for a programmer and an artist what is the Holy Grail of computer graphics and you may hear completely different answers. It is part of the competence of computers to strive for reproducing reality, to mimic it bit by bit, photon by photon. It is in the core of graphics to go beyond and expand our experience of the reality with the creative input of the(More)
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