Computer-generated speech animations are commonly seen in video games and movies. Although high-quality facial motions can be created by the hand crafted work of skilled artists, this approach is not always suitable because of time and cost constraints. A data-driven approach [Taylor et al. 2012], such as machine learning to concatenate video portions of… (More)
We often see close-ups of CG characters' faces in movies or video games. In such situations, the quality of a character's face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually… (More)
Generating realistic eye movements is a significant topic in Computer Graphics(CG) contents production field. Appropriate modeling and synthesis for eye movements are greatly difficult because they have a lot of important features.
During face-to-face conversation, human eyes always rotate irregularly. Therefore, it is essential to synthesize such complex eye movements for the achievement of realistic human facial animation. In the conversation, there are two kinds of eye movements, Saccades and Fixation Eye Movements (FEMs). Saccade is a relatively large scale motion in eye movements… (More)