Dairsie Latimer

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Volume rendering has great potential for parallelization due to the tremendous number of computations necessary. Besides the enormous computational power needed, the memory interface is usually of crucial importance and frequently the bottleneck.This paper presents an implementation of a parallel ray casting algorithm for orthogonal projections on a new(More)
This paper presents some aspects of the design methodologies and techniques that are being used in the OMI GraphMem project. One of the aims of the project has been to investigate 3D graphics accelerator architectures and graphics algorithms. The environment for rapidly prototyping algorithms and the subsequent development of VHDL based designs is(More)
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