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Existing natural media painting simulations have produced high-quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at print resolutions and on lower end hardware such as laptops or even slates. We present a procedural(More)
Existing natural media painting simulations have produced high quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at print resolutions and on lower end hardware such as laptops or even slates. We present a procedural(More)
vehicle are assumed to be incapacitated, the X-38 flight controller must guide the vehicle autonomously from low earth orbit until deployment of a parafoil during the last minutes of flight. Since the flight envelope of this vehicle extends from hypersonic conditions down to the subsonic regime, its flight controller must deal with large changes in flight(More)
We present a real-time painting system that simulates the interactions among brush, paint, and canvas at the bristle level. The key challenge is how to model and simulate sub-pixel paint details, given the limited computational resource in each time step. To achieve this goal, we propose to define paint liquid in a hybrid fashion: the liquid close to the(More)
We evaluate the outage probability and the spectral efficiency of cooperative multi-hop networks, where L relay nodes are placed at each hop and an MDS (Maximum Distance Separable) code of coding rate 1/L is employed at the link-layer. A codeword of the MDS code is partitioned into L blocks. When each relay node receives two or more codeword blocks of the(More)
We evaluate the link-level performance of cooperative multi-hop relaying networks with an maximum distance separable (MDS) code. The effect of the code on the link-level performance at the destination is investigated in terms of the outage probability and the spectral efficiency. Assuming a simple topology, we construct an absorbing Markov chain. Numerical(More)
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