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Animating in-game avatars using real time motion capture data is highly appealing and is becoming more widespread due to the accessibility of researchers and developers to consumer priced depth sensors [Microsoft Kinect 2010]. Depth sensors allow for a cheap and robust motion capture solution which can be naturally adapted to games. However, in spite of the(More)
In this work I have examined a new approach for novelty identi cation that was rst presented in [59]. This approach was implemented for the task of detecting novel visual object classes, using a state-of-the-art object detection algorithm. The chosen algorithm, denoted CurMethod throughout this work, was developed by Leibe et al. [32] and proved to be(More)
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