• Publications
  • Influence
Joint-dependent local deformations for hand animation and object grasping
TLDR
Algorithms and methods are presented for animating the hands of a synthetic actor. Expand
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Hierarchical Model for Real Time Simulation of Virtual Human Crowds
TLDR
This paper presents ViCrowd, a behavioral-based multi-level framework to simulate virtual human crowds in real time. Expand
  • 460
  • 29
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3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images
TLDR
We propose a simple, yet effective approach for real-time hand pose estimation from single depth images using three-dimensional Convolutional Neural Networks (CNNs). Expand
  • 165
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Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs
TLDR
We propose a novel 3D regression method using multi-view CNNs that can better exploit depth cues to recover fully 3D information of hand joints without model fitting. Expand
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A global human walking model with real-time kinematic personification
TLDR
The experimental context corresponding to the model is extended by allowing a continuous variation of global spatial and temporal parameters according to the motion rendition expected by the animator. Expand
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Autonomy
  • D. Thalmann
  • Computer Science
  • SIGGRAPH Courses
  • 31 July 2005
TLDR
“An autonomous agent is a system situated within and a part of an environment that senses that environment and acts on it, over time, in pursuit of its own agenda and so as to effect what it senses in the future.” “Humans and some animals are at the high end of being an agent, with multiple, conflicting drives, multiples senses, multiple possible actions, and complex sophisticated control structures. Expand
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ETAF: An extended trust antecedents framework for trust prediction
TLDR
We propose a principled approach that predicts implicit trust from users' interactions, by extending a well-known trust antecedents framework. Expand
  • 76
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Stepping into virtual reality
TLDR
Virtual reality techniques are increasingly becoming indispensible in many areas including medicine, entertainment, architecture, education and manufacturing, with VR tools being used for testing and prototyping products at design stages, as well as for creating applications in finished products. Expand
  • 204
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A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis
TLDR
This paper presents a model of crowd behavior to simulate the motion of a generic population in a specific environment, and a simple visit to a museum. Expand
  • 292
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Merging trust in collaborative filtering to alleviate data sparsity and cold start
TLDR
We propose a novel trust-based approach called ''Merge'' to incorporate social trust information (i.e., trusted neighbors explicitly specified by users) in providing recommendations. Expand
  • 179
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