• Publications
  • Influence
ArtDefo: accurate real time deformable objects
TLDR
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. Expand
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  • 25
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FoleyAutomatic: physically-based sound effects for interactive simulation and animation
TLDR
We develop effective techniques for producing high quality continuous contact sounds from dynamic simulations running at video rates which are slow relative to audio synthesis. Expand
  • 308
  • 18
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STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
  • D. Pai
  • Mathematics, Computer Science
  • Comput. Graph. Forum
  • 1 September 2002
TLDR
We introduce Cosserat‐type physical models, describe efficient numerical methods for interactive simulation of these models, and implementation results. Expand
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Perception of Material from Contact Sounds
TLDR
We found that a shape-invariant, auditory-decay parameter was a powerful determinant of the perceived material of an object. Expand
  • 190
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Musculotendon simulation for hand animation
TLDR
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. Expand
  • 127
  • 9
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Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources
TLDR
We describe a low-memory, multilevel, randomized algorithm for real-time synthesis of realistic sound radiation from rigid objects. Expand
  • 104
  • 9
EigenSkin: real time large deformation character skinning in hardware
TLDR
We present a technique which allows subtle nonlinear quasi-static deformations of articulated characters to be compactly approximated by data-dependent eigenbases which are optimized for real time rendering on commodity graphics hardware. Expand
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Is titin a ‘winding filament’? A new twist on muscle contraction
Recent studies have demonstrated a role for the elastic protein titin in active muscle, but the mechanisms by which titin plays this role remain to be elucidated. In active muscle, Ca2+-binding hasExpand
  • 146
  • 7
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Differences in Adaptation Rates after Virtual Surgeries Provide Direct Evidence for Modularity
TLDR
We provide direct evidence that in a truly modular controller it must be harder to adapt to perturbations that are incompatible with the modules. Expand
  • 125
  • 7
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Post-stabilization for rigid body simulation with contact and constraints
  • Michael B. Cline, D. Pai
  • Mathematics, Computer Science
  • IEEE International Conference on Robotics and…
  • 10 November 2003
TLDR
We show how constraint stabilization can also be done in a complementarity framework, and compare the new technique to Baumgarte stabilization. Expand
  • 111
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