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Congestion control for high bandwidth-delay product networks
TLDR
A novel approach to Internet congestion control is developed that outperforms TCP in conventional environments, and remains efficient, fair, scalable, and stable as the bandwidth-delay product increases.
Trading structure for randomness in wireless opportunistic routing
Opportunistic routing is a recent technique that achieves high throughput in the face of lossy wireless links. The current opportunistic routing protocol, ExOR, ties the MAC with routing, imposing a
Embracing wireless interference: analog network coding
TLDR
This paper adopts the opposite approach; it encourages strategically picked senders to interfere, and achieves significantly higher throughput than both traditional wireless routing and prior work on wireless network coding.
A measurement study of available bandwidth estimation tools
TLDR
Spruce is introduced, a simple, light-weight tool for measuring available bandwidth, and compares it with two existing tools, IGI and Pathload, over 400 different Internet paths and shows that Spruce is more accurate than Pathload and IGI.
Zigzag decoding: combating hidden terminals in wireless networks
TLDR
This paper presents ZigZag, an 802.11 receiver design that combats hidden terminals, a new form of interference cancellation that exploits asynchrony across successive collisions in order to bootstrap its decoding.
Trading structure for randomness in wireless opportunistic routing
Opportunistic routing is a recent technique that achieves high throughput in the face of lossy wireless links. The current opportunistic routing protocol, ExOR, ties the MAC with routing, imposing a
Decimeter-Level Localization with a Single WiFi Access Point
TLDR
Chronos, a system that enables a single WiFi access point to localize clients to within tens of centimeters, demonstrates that Chronos's accuracy is comparable to state-of-the-art localization systems, which use four or five access points.
3D Tracking via Body Radio Reflections
TLDR
WiTrack bridges a gap between RF-based localization systems which locate a user through walls and occlusions, and human-computer interaction systems like Kinect, which can track a user without instrumenting her body, but require the user to stay within the direct line of sight of the device.
A cross-layer design for scalable mobile video
TLDR
SoftCast is presented, a cross-layer design for mobile video that improves the average video quality for multicast users by 5.5dB, eliminates video glitches caused by mobility, and increases robustness to packet loss by an order of magnitude.
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