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Bridging the Gap between Social Animal and Unsocial Machine: A Survey of Social Signal Processing
Social Signal Processing is the research domain aimed at bridging the social intelligence gap between humans and machines. This paper is the first survey of the domain that jointly considers itsExpand
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The DIT++ taxanomy for functional dialogue markup
This paper presents the DIT ++ taxonomy of communicative functions, with some of its background and theoretical motivati ons. Its applications in dialogue annotation, dialogue generation , dialogueExpand
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Generating expressive speech for storytelling applications
Work on expressive speech synthesis has long focused on the expression of basic emotions. In recent years, however, interest in other expressive styles has been increasing. The research presented inExpand
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Head Gestures, Gaze and the Principles of Conversational Structure
  • D. Heylen
  • Computer Science
  • Int. J. Humanoid Robotics
  • 1 September 2006
Much of the work on embodied conversational agents is concerned with building computational models of nonverbal behaviors that can generate the right behavior in the appropriate context. In thisExpand
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Brain-Computer Interfacing and Games
Recently research into Brain-Computer Interfacing (BCI) applications for healthy users, such as games, has been initiated. But why would a healthy person use a still-unproven technology such as BCIExpand
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The Next Step towards a Function Markup Language
In order to enable collaboration and exchange of modules for generating multimodal communicative behaviours of robots and virtual agents, the SAIBA initiative envisions the definition of twoExpand
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This paper presents an overview of our on-going work on dialogue-act classification. Results are presented on the ICSI, switchboard, and on a selection of the AMI corpus, setting a baseline forExpand
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Building Autonomous Sensitive Artificial Listeners
This paper describes a substantial effort to build a real-time interactive multimodal dialogue system with a focus on emotional and nonverbal interaction capabilities. The work is motivated by theExpand
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First Impressions: Users' Judgments of Virtual Agents' Personality and Interpersonal Attitude in First Encounters
In first encounters people quickly form impressions of each other's personality and interpersonal attitude. We conducted a study to investigate how this transfers to first encounters between humansExpand
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ParleE: An Adaptive Plan Based Event Appraisal Model of Emotions
We propose ParleE, a quantitative, flexible and adaptive model of emotions for a conversational agent in a multi-agent environment capable of multimodal communication. ParleE appraises events basedExpand
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