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Laplacian surface editing
TLDR
This work argues that geometric detail is an intrinsic property of a surface and that, consequently, surface editing is best performed by operating over an intrinsic surface representation, and provides such a representation, based on the Laplacian of the mesh, by encoding each vertex relative to its neighborhood. Expand
Bilateral mesh denoising
TLDR
It is shown that the proposed method successfully removes noise from meshes while preserving features, and excels in its simplicity both in concept and implementation. Expand
Consistent mesh partitioning and skeletonisation using the shape diameter function
TLDR
This paper considers mesh partitioning and skeletonisation on a wide variety of meshes, and bases its algorithms on a volume-based shape-function called the shape-diameter-function (SDF), which remains largely oblivious to pose changes of the same object and maintains similar values in analogue parts of different objects. Expand
Computing and Rendering Point Set Surfaces
TLDR
It is shown that the approximation error is bounded and present tools to increase or decrease the density of the points, thus allowing an adjustment of the spacing among the points to control the error. Expand
4-points congruent sets for robust pairwise surface registration
TLDR
4PCS, a fast and robust alignment scheme for 3D point sets that uses wide bases, which are known to be resilient to noise and outliers, is introduced and an extension to handle similarity and affine transforms is proposed. Expand
Non-homogeneous Content-driven Video-retargeting
TLDR
The proposed algorithm is fully automatic and based on local saliency, motion detection and object detectors, and compared to the state of the art in image retargeting. Expand
As-rigid-as-possible shape interpolation
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense that local volumes areExpand
Skeleton extraction by mesh contraction
TLDR
A simple and robust skeleton extraction method based on mesh contraction that generates valuable information about the object's geometry, in particular, the skeleton-vertex correspondence and the local thickness, which are useful for various applications. Expand
Consolidation of unorganized point clouds for surface reconstruction
TLDR
A point cloud with noise, outliers, non-uniformities, and in particular interference between close-by surface sheets is consolidated as a preprocess to surface generation, focusing on reliable normal estimation. Expand
Point set surfaces
TLDR
To display the point set surface, a novel point rendering technique is introduced to evaluate the local maps according to the image resolution, which results in high quality shading effects and smooth silhouettes at interactive frame rates. Expand
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