• Publications
  • Influence
Contexts, gaming pleasures, and gendered preferences
TLDR
In this article, the author explores computer gaming preferences of girls through observations of a games club at an all-girl state school in the UK. Expand
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  • 15
Education 2.0? Designing the web for teaching and learning: A Commentary by the Technology Enhanced Learning phase of the Teaching and Learning Research Programme
TLDR
This Commentary is the first contribution from the Technology Enhanced Learning phase of the Teaching and Learning Research Programme (TLRP-TEL). Expand
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  • 11
  • PDF
Computer Games: Text, Narrative and Play
* List of Illustrations * Acknowledgements *1. Studying computer games *2. Defining game genres *3. Games and narrative *4. Play and pleasure *5. Space, navigation and affect *6. Playing roles *7.Expand
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  • 6
Learning in virtual worlds: Using communities of practice to explain how people learn from play
TLDR
A study that explores how people learn when they play the massively multiplayer online role-playing game (MMORPG), World of Warcraft. Expand
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  • 5
  • PDF
Constructing Disability in Online Worlds; Conceptualising Disability in Online Research
In this chapter the online construction of disability is investigated, and the implications for educators working in virtual worlds are considered. Based on the analysis of data collected throughExpand
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  • 5
Textual Analysis, Digital Games, Zombies
  • D. Carr
  • Psychology, Computer Science
  • DiGRA Conference
  • 1 September 2009
TLDR
This paper is a contribution to ongoing debates about the value and limitations of textual analysis in digital games research. Expand
  • 35
  • 2
  • PDF
Play Dead - Genre and Affect in Silent Hill and Planescape Torment
  • D. Carr
  • Computer Science
  • Game Stud.
  • 1 May 2003
  • 34
  • 2
Ability, Disability and Dead Space
  • D. Carr
  • Computer Science, Psychology
  • Game Stud.
  • 2014
TLDR
This paper focuses on representations of able bodies and disability within Dead Space. Expand
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  • 2
Games and Gender
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