D. Stiehl

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This thesis seeks to address the incorporation of a low-level cognitive ability into reactive, behavior-based artificial intelligence architectures. Specifically, it addresses the need to generate short-term, observation-based expectations about the world and react appropriately to the violation of those expectations. In it I discuss the motivation for(More)
This thesis explores the technical challenges and the creative possibilities afforded by a computational system that allows behavioral control over the appearance of a character's morphology. Working within the framework of the Synthetic Character's behavior architecture , a system has been implemented that allows a character's internal state to drive(More)
This thesis seeks to address the incorporation of a low-level cognitive ability into reactive, behavior-based artificial intelligence architectures. Specifically, it addresses the need to generate short-term, observation-based expectations about the world and react appropriately to the violation of those expectations. In it I discuss the motivation for(More)
ENTERTAINMENT ROBOTICS MIGHT BE VIEWED as a relatively new field, but the idea of building lifelike machines that entertain has fascinated humans for at least the past five hundreds of years—certainly as far back as 1515 when Leonardo da Vinci (commissioned by the Medici) built an ingenious self-propelled walking mechanical lion that opened and presented(More)
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