D. Raho

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For quite some time now, computing systems servers, whether low-power or high-end ones designs are created around a common design principle: the main-board and its hardware components form a baseline, monolithic building block that the rest of the hardware/software stack design builds upon. This proportionality of compute/memory/network/storage resources is(More)
Computing systems servers -low- or high-end ones have been traditionally designed and built using a main-board and its hardware components as a “hard” monolithic building block; this formed the base unit on which the system hardware and software stack design build upon. This hard deployment and management border on compute, memory, network and(More)
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