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Journals and Conferences
Incorporating a game into the critical care curriculum is an alternative teaching strategy with beneficial outcomes. Games promote team work, reduce stress and generate enthusiasm for learning. Not only does this instructional mode enhance the learning process, but it also makes it fun!
The popularity of self-learning is on the rise. Despite its overwhelming appeal, this instructional method also has its shortcomings. The author presents the pros and cons of self-learning and their implications in critical care education.