D. K. Bogolepov

We don’t have enough information about this author to calculate their statistics. If you think this is an error let us know.
Learn More
A novel GPU-optimized CSG ray-tracing approach is presented that is fast and accurate, and allows achieving real-time frame rates at full-screen resolutions. It has no limitations on the maximum number of primitives, and produces final image in a single pass. We propose an efficient procedure to transform an input CSG tree into equivalent spatially coherent(More)
  • 1