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GPAC is a multimedia framework for research and academic purposes in different aspects of multimedia, with a focus on presentation technologies (graphics, animation and interactivity). The project started in 2003 with the initial goal to develop from scratch, in ANSI C, clean software compliant to the MPEG-4 Systems standard, a small and flexible(More)
The delivery of multimedia content over HTTP and on top of existing Internet infrastructures is becoming the preferred method within heterogeneous environment. The basic design principle is having an intelligent client which selects given and applicable media representations by issuing HTTP requests for individual segments based on the users' context and(More)
— HTTP Streaming is a recent topic in multimedia communications with ongoing standardization activities, especially with the MPEG DASH standard which covers on demand and live services. One of the main issues in live services deployment is the reduction of the overall latency. Low or very low latency streaming is still a challenge. In this paper, we push(More)
—Our work focuses on the encoding of two–dimen-sional (2-D) graphics animated cartoons with MPEG-4. This stems from a need to stop encoding cartoons as videos and to start using methods more adapted to animated 2-D vector graphics sequences. We expected this could be an efficient coding with good versatility for various types of terminals. First, we present(More)
As the newly created standard for interactive television, HbbTV (for Hybrid broadband broadcast TV), is getting traction, the problem of recording TV services takes on new dimensions with interactive and hybrid services. This paper explores the different issues raised by the recording and on-demand playback of broadcast HbbTV services containing interactive(More)
Multimedia applications are challenging software and require collaboration of very different components such as networking, rendering, or scripting to provide a nice user experience. GPAC is an open source multimedia framework that implements a vast number of components and helps experimenting with different types of multimedia applications. It provides a(More)
Video streaming has become a very popular application on the web, with rich player interfaces and subtitle integration. Additionally, live streaming solutions are deployed based on HTTP Streaming technologies. However, the integration of video and subtitles in live streaming solutions still poses some problems. This paper describes a demonstration of live(More)
Several scalable media codecs have been standardized in recent years to cope with heterogeneous usage conditions and to aim at always providing audio, video and image content in the best possible quality. Today, interactive multimedia presentations are becoming accessible on handheld terminals and face the same adaptation challenges as the media elements(More)