Curtis L. Blais

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The objective of Battle Management Language (BML) is to define an unambiguous language to describe a commander's intent, to be understood by both live forces and automated systems, for simulated and real-world operations. The resulting language is intended to be applicable not only to simulation systems, but also to operational command and control systems,(More)
The Joint Battle Management Language (JBML) is being developed as an unambiguous language for tasking and reporting. This paper summarizes significant US national contributions to the current SISO Coalition Battle Management Language (C-BML) Product Development Group activities. It focuses on application of the well-known principles of BML in the joint(More)
The purpose of this paper is to describe current work in specification and development of Web-based 3D standards and tools. The paper presents a Web3D application for military education and training currently in progress for the Defense Modeling and Simulation Office and the Marine Corps Combat Development Command. Web-based 3D content development tools(More)
Battle Management Language (BML) is defined as an unambiguous language to command and control forces and equipment conducting military operations and to provide for situational awareness and a shared, common operational picture. BML is being designed as a standard representation of a "digitized commander's intent" to be used for real troops, for simulated(More)
Approved for public release; distribution is unlimited. ii This page intentionally left blank. Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instruction, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the(More)
The Marine Air Ground Task Force (MAGT'F) Tactical Warfare Simulation (MTWS) is the next generation training system for the U.S. Marine Corps. MTWS is designed to support training of tactical commanders and their staffs in Command Post Exercises, Field Exercises, and exercises involving a combination of live forces and simulated forces. This paper provides(More)
The military is planning and conducting a large number of Limited Objective Experiments (LOEs) to explore new doctrine, organization, tactics, and technology with the objective of more rapidly transforming today's forces to better address the threat environment of the 21 st Century. Web-based 3D technology is being investigated as a tool for creating(More)
This work presents a framework and a Graphical User Interface, Viskit, for the creation and analysis of component-based Discrete Event Simulation models. Two primary elements of the tool are discussed. In component design mode, a new component is created by drawing the Event Graph and filling in parameters, so that the simulation modeler need not be a(More)
In a net-centric environment, data, tools and people operate in a distributed network. We explore a generic, flexible, scalable, usable and intelligent web services architecture framework that enables sharing and integration of web services on the fly. As an example application, the envisioned Web Service Architecture Intelligent Framework (WSAIF) is(More)