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In this paper a real time aircraft radar simulation is presented. The implemented algorithms in a 3D synthesized environment used to recreate the visualization of radar console are shown. Objects in a typical scene are represented with polygons. The lobe is discretized with rays and the radar display is recreated solving ray-polygon intersections (Ray… (More)
A method to simulate graphic animations of objects floating in a water surface in real time is presented. The fluid is simulated by means of the Lattice Boltzmann method for the shallow-waters equations and the movement of the floating objects is calculated with a Newtonian physical engine suitable for the mechanics of rigid bodies. A two-way interaction… (More)
This paper presents a serious game system which recognizes user movements by means of the Wiimote device with accelerometer technology. Recognizing a new gesture involves normalization of Wiimote data and searching in a gesture templates database. Dynamic Time Warping (DTW) comparison algorithm is used as a correlation function to compare the new gesture… (More)
In this paper an application designed to simulate the environment seen in a periscope by means of a virtual reality environment is presented. The application allows full viewing of all objects visible from the periscope, sea, ships, airplanes, etc. With the appropriate hardware (3D mouse and tracking systems) it is possible to navigate into the virtual… (More)
We provide a closed-form analytical expression for the effective stored-energy function of Neo-Hookean solids reinforced by a random distribution of anisotropic cylindrical fibers, subject to general finite-strain loading conditions. The expression is obtained by means of a homogenization constitu-tive theory recently proposed by the authors (Lopez-Pamies… (More)
" instructor " y como mínimo dos puestos de entrenamiento, los cuales se denominan " buques propios " (Figura 1).