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In Vernor Vinge's 1981 science fiction classic <i>True Names</i>, a global multi-user virtual world underlies the functioning of government and business. Some control this world in a literal-minded filing cabinet sort of fashion, and others with more colorful metaphors. Either style of interaction is a form of end-user programming. The power of cyberspace(More)
Ever since science fiction awoke imaginations to the promise of real, shared virtual spaces, technology has been chasing this dream. However, despite the enormous technical advances of the last decade, the concept of a broadly appealing online world has not yet been realized. At the same time, the rise of massively multiplayer online role-playing games has(More)
By building upon advances in disparate technologies, digital worlds 1 enable easier and more powerful forms of creation and communication, allowing digital worlds to be more innovative places than the real world. The power to be more innovative makes it inevitable that digital worlds grow beyond their social and game roots. Furthermore, market and economic(More)
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