Colin Towle

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Delayed nonmatching-to-sample performance was examined in children and found to be poor from 12 months until almost 2 years even at 5-s delay, although 5 s is well within such children's memory capacity. After 12 months of age, performance did not differ by delay (5 or 30 s). Because children's problems seemed largely unrelated to the task's memory demands,(More)
—We present a first attempt at designing and implementing distributed time manipulation in multiplayer networked games. I. INTRODUCTION Many games today focus on the multiplayer aspect of game-play to develop a mass appeal. Also, a few other games and engines have explored various methods to incorporate time travel and time manipulation. Despite the(More)
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