Recently, there have been several attempts at creating 'video textures', that is, synthesising new (potentially infinitely long) video clips based on existing ones. One way to do this is to transform each frame of the video into an eigenspace using Principal Components Analysis so that the original sequence can be viewed as a signature through this… (More)
We present an integrated system that enables the capture and synthesis of <b>3</b>D motions of small scale dynamic creatures, typically insects and arachnids, in order to drive computer generated models. The system consists of a number of stages, initially, the acquisition of a multi-view calibration scene and synchronised video footage of a subject… (More)
We describe a system which is designed to assist in extracting high-level information from sets or sequences of images. We show that the method of principal components analysis followed by a neural network learning phase is capable of feature extraction or motion tracking, even through occlusion. Given a minimal amount of user direction for the learning… (More)
We present a novel approach to motion synthesis. It is shown that by splitting sequences into segments new sequences can be created with a similar look and feel to the original. Copying segments of the original data generates a sequence which maintains detailed characteristics. By modelling each segment using an autoregressive process we can introduce new… (More)
Recently, there have been attempts at creating 'video textures', that is, synthesising new video clips based on existing ones. Schodl et al. showed new video clips by carefully choosing sub-loops of an original video sequence that could be replayed.
This paper presents a novel technique for the generation of 'video textures' to display human emotion. This is achieved by a method which uses existing video footage to synthesise new sequences of coherent facial expression and head motions.An '<i>expression space</i>' which is defined by sets of emotion models is constructed using principal components… (More)
We describe a system which is designed to assist animators in extracting high-level information from sequences of images. The system is not meant to replace animators, but to be a tool to assist them in creating the first 'rough-cut' of a sequence quickly and easily. Using the system, short animations have been created in a very short space of time. We show… (More)
In most cases authors are permitted to post their version of the article (e.g. in Word or Tex form) to their personal website or institutional repository. Authors requiring further information regarding Elsevier's archiving and manuscript policies are encouraged to visit: Abstract We present an integrated system that enables the capture and synthesis of 3D… (More)