Cody J. White

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Real time global illumination (GI) is a difficult and steadily researched area. Advances in the field could potentially benefit virtual reality applications by increasing users' sense of presence. In immersive virtual environments (IVE) like CAVEs, applications must support perspective-corrected stereoscopic rendering. Dmitriev et al. [2004] performed GI in(More)
Large scale terrain rendering in real-time is a well known problem across the computer graphics community which has garnered many solutions relying on dynamic level of detail changes to the terrain. These algorithms typically fit into two categories: in-core and out-of-core. Out-of-core algorithms usually require data to remain static, thus disallowing(More)
Visualizing planetary terrain presents unique challenges not found in traditional terrain visualization: displaying features that rise from behind the horizon on a curved surface; rendering near and far surfaces with large differences in scale; and using appropriate map projections, especially near the poles. Projective Grid Mapping (PGM) is a hybrid(More)
Rendering terrain on a planetary scale can quickly become a large problem. Many challenges arise when attempting to render terrain over a spherical body as well as deal with the large amount of data that needs to be used to accurately display the terrain of a planet. Most research in the area of terrain rendering is specific to a given region of a planet,(More)
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