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Software reuse is defined as the use of any artifact, or part thereof, created before, on a new Project. This practice has significant benefits in reducing costs and increasing quality and productivity in software development. Numerous approaches have been proposed aimed mostly at the source code reuse, but this type of reuse has its limitations because(More)
Teaching and learning software engineering have been recognized as important challenges for computer science students and instructors. These challenges become stronger if we consider the distributed software development scenario that is gaining space everyday into the software industry. In order to help address this challenge, this article introduces a(More)
The aspect-oriented programming has valuable advantages over other programming paradigms, but in turn it presents difficulties when applying the concepts within the stages of analysis and development to reduce the drawbacks of this paradigm. This paper proposes a methodology to reduce the drawbacks of the paradigm, at the same time provides steps that(More)
The use of team for teaching programming can be effective in the classroom because it helps students to generate and acquire new knowledge in less time, but these groups to be formed without taking into account some respects, may cause an adverse effect on the teaching-learning process. This paper proposes a tool for the formation of team based on the(More)
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