Clifford Lindsay

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Diffraction, interference, dispersive refraction and scattering are four wavelength-dependent mechanisms that produce iridescent colors. The per-wavelength sampling required to render iridescence significantly increases the computation required to render irides-cence in real time. Furthermore, diffraction exhibits much higher frequencies and sharper peak(More)
Mobile games and other mobile graphics applications have become popular because untethered computing is convenient and ubiquitous entertainment is compelling. However, rendering graphics on mobile devices faces challenges due to limited system resources, such as battery energy, low memory and disk space. Real time frame rates, low energy consumption and(More)
The recent popularity of networked graphicsapplications such as distributed military simulators andonline games, has increased the need to transmit large 3Dmeshes and textures over wireless networks. To speed up large mesh transmission over low-bandwidth wireless links, we use a wavelet-based technique that aggressively compresses large meshes and enables(More)