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We present a novel system allowing in situ content creation for mobile Augmented Reality in unprepared environments. This system targets smartphones and therefore allows a spontaneous authoring while in place. We describe two different scenarios, which are depending on the size of the working environment and consequently use different tracking techniques. A(More)
A common goal of outdoor augmented reality (AR) is the presentation of annotations that are registered to anchor points in the real world. We present an enhanced approach for registering and tracking such anchor points, which is suitable for current generation mobile phones and can also successfully deal with the wide variety of viewing conditions(More)
In this paper we present a multimedia art installation which uses human computer interaction to give the user the possibility to experience how blind people perceive the world and how hard it can be. The installation follows the classical co-operative game pattern, where a group of people - in this case two - have to work together to achieve a goal. With(More)
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