Claudio Pedica

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Is it important to model human social territoriality in simulated con-versations? Here we address this question by evaluating the believability of avatars' virtual conversations powered by our simulation of territorial behaviors. Participants were asked to watch two videos and answer survey questions to compare them. The videos showed the same scene with(More)
State-of-the-art technology allows for photo-realistic graphics but this is not always enough. The gaming industry is slowly evolving the art of story telling but no matter how compelling the graphics or thrilling a story, awkward character behavior often breaks player immersion. In previous seminal work [Pedica and H. Vilhjálmsson 2010] we showed how(More)
The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in believability introduced by modern lightning and physics techniques, the focus is shifting to better AI behaviour sophistication. Avatars and agents in a realistic virtual environment must(More)
Among the benefits of agent-based modeling is parallel development and implementation of components. Integrating large numbers of agents developed by many is, however, a significant challenge. Further, architectural changes can require significant redesign. We have developed CDM-S, the Constructionist Design Methodology for Simulation, an agent-oriented(More)
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