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We have created a system for capturing both the three-dimensional geometry and color and shading information for human facial expressions. We use this data to reconstruct photorealistic, 3D animations of the captured expressions. The system uses a large set of sampling points on the face to accurately track the three dimensional deformations of the face.(More)
A method is described for texturing surfaces using <i>decals</i>, images placed on the surface using local parameterizations. Decal parameterizations are generated with a novel <i>O</i>(<i>N</i> log <i>N</i>) discrete approximation to the exponential map which requires only a single additional step in Dijkstra's graph-distance algorithm. Decals are(More)
Communicated by (xxxxxxxxxx) This paper takes a systematic look at methods for estimating the curvature of surfaces represented by triangular meshes. We have developed a suite of test cases for assessing both the detailed behavior of these methods, and the error statistics that occur for samples from a general mesh. Detailed behavior is represented by the(More)
Local shape descriptors can be used for a variety of tasks, from registration to comparison to shape analysis and retrieval. There have been a variety of local shape descriptors developed for these tasks, which have been evaluated in isolation or in pairs, but not against each other. We provide a survey of existing descriptors and a framework for comparing(More)
— The ability to identify similarities between shapes is important for applications such as medical diagnosis, object registration and alignment, and shape retrieval. In this paper we present a method, the Curvature Map, that uses surface curvature properties in a region around a point to create a unique signature for that point. These signatures can then(More)
We present a novel method for modeling contact areas and ligament lengths in articulations. Our approach uses volume images generated by computed tomography and allows the in vivo and noninvasive study of articulations. In our method, bones are modeled both implicitly (scalar distance fields) and parametrically (manifold surfaces). Using this double(More)