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It is shown that, under some minor restrictions, the functional behavior of radial basis function networks (RBFNs) and that of fuzzy inference systems are actually equivalent. This functional equivalence makes it possible to apply what has been discovered (learning rule, representational power, etc.) for one of the models to the other, and vice versa. It is(More)
Digital systems offer computational power and instant feedback. Game designers are using these features to create scaffolding tools to reduce player frustration. However, researchers are finding some unexpected effects of scaffolding on strategy development and problem-solving behaviors. We used a digital Sudoku game named Professor Sudoku to classify(More)
Developing computer-controlled groups to engage in combat, control the use of limited resources, and create units and buildings in real-time strategy (RTS) games is a novel application in game AI. However, tightly controlled online commercial game pose challenges to researchers interested in observing player activities, constructing player strategy models,(More)
This study explores the social process governing the nature, emergence, application, and consequences of labeling the 'white-eyed' or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of 'white-eyed' players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can(More)
As part of Watts and Strogatz's small-world model of complex networks, local information mechanisms such as landscape properties are used to approximate real-world conditions in social simulations. The authors investigated the influence of local information on social simulations based on the small-world network model, using a cellular automata variation(More)
Cash trades for virtual items in game worlds are now a recognized part of the " free game " business model, but perhaps at the expense of players' senses of immersion, fairness, and fun. We review several perspectives related to Huizinga's [8] " magic circle " concept in order to establish an analytical framework, then discuss player opinions in support of(More)
Robot intelligence architecture has advanced from action intelligence to autonomous intelligence, whereby robots can adapt to complex environments and interact with humans. This technology, considered central to <i>next generation robots</i> (NGRs), will become increasingly visible in many human service scenarios in the next two decades. Accordingly, there(More)