Learn More
It is shown that, under some minor restrictions, the functional behavior of radial basis function networks (RBFNs) and that of fuzzy inference systems are actually equivalent. This functional equivalence makes it possible to apply what has been discovered (learning rule, representational power, etc.) for one of the models to the other, and vice versa. It is(More)
This study explores the social process governing the nature, emergence, application, and consequences of labeling the 'white-eyed' or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of 'white-eyed' players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can(More)
Cash trades for virtual items in game worlds are now a recognized part of the " free game " business model, but perhaps at the expense of players' senses of immersion, fairness, and fun. We review several perspectives related to Huizinga's [8] " magic circle " concept in order to establish an analytical framework, then discuss player opinions in support of(More)
Abstruct-Fuzzy rule-base modeling is the task of identifying the structure and the parameters of a fuzzy IF-THEN rule base so that a desired input/output mapping is achieved. Recently, using adaptive networks to fine-tune membership functions in a fuzzy rule base has received more and more attention. In this paper we summarize Jang's architecture of(More)
The authors propose a novel small-world model that makes use of cellular automata with the mirror identities of daily-contact social networks to simulate epidemiological scenarios. We established the mirror identity concept (a miniature representation of frequently visited places) to acknowledge human long-distance movement and geographic mobility.(More)