Chuck Walbourn

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<i>Bootstrapping Direct3D 10</i> (Chuck Walbourn): A high-level system overview of Direct3D 10 and how it relates to Direct3D 10 and how it relates Direct3D 9 and other graphics APIs. We will run through the basics of setting up and creating a Direct3D 10 device, and demonstrate a few Direct3D 10 code/shader equivalents for existing fixed-function style(More)
<i>Debugging Direct3D 10 Applications</i> (Chuck Walbourn): The new Direct3D 10 technology provides a series of new debugging and profiling mechanisms for graphics code, and leverages tools like <i>PIX for Windows</i> to provide shader-debugging functionality. This topic covers the use of these facilities and demonstrates how to use the new tools for(More)
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