Perhaps you believe computer games have no relevance to HCI, or perhaps you are just reluctant to let your kid blast you out of warp space in seven seconds flat to find out why they spent $49.95 for a dumb game. This is your chance to find out whether game designers know something you do not, without embarrassing yourself in front of your kid.
This tutorial demonstrates how to apply animation and fihn craft to user interface design. The instructors present the general principles of fihn craft with particular attention to the practical details that have proven relevant to their user interface designs. Then, these principles are applied to user interface design problems. Why should the… (More)
Every year, hundreds of thousands of people spend money from their own discretionary entertainment budgets just for the opportunity to experience the user interfaces of software applications sold as games. Much of this experience involves difficult problem solving as well as tactical and strategic reasoning and performance, that often exceeds the demands of… (More)
In this panel, ideas about interactive narrative will be explored from four unique perspectives: interactive fiction from an academic research unit, story as seen in the gaming industry, story as created and recreated in the development of a girl's web adventure, and narrative as seen in an entertainment " role playing " game which appropriates mainstream… (More)