Chronis Kynigos

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This paper describes research into the beliefs and practices established over time by teachers, who had been engaged in an innovative ‘mathematical investigations’ school program, based on the use of exploratory software. The theoretical framework perceives the teacher as an active mediator of innovation, constructing and reorganizing a personal pedagogy.(More)
In this paper, we describe the theoretical background, educational design and preliminary evaluation of children's interactions with a set of collaborative full-body digital games, which are set in an informal science education fun park, the Polymechanon. Twelve 10-year olds were observed while interacting in groups with the games, and two of the games were(More)
This paper presents Metafora, both a platform for integrated tools as well as an emerging pedagogy for supporting Learning to Learn Together in science and mathematics education. Our goal is to design technology that brings education to a higher level; a level where students not only learn subject matter, but also gain a set of critical skills needed to(More)
This paper introduces a rationale for change in roles and practices of the participants in mathematics education MA courses and their instructor, based on the integration and use of a web log, both as a medium for asynchronous communication, and as a mechanism for provoking professional reflection, through changes in the discursive style and the social(More)
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Technology Lab in the design of Logo-based microworlds with three different platforms respectively based on component computing, 3D game engines and 3D navigation with a GIS. The(More)
This paper presents an overview of a CSCL 2009 panel that brings together five researchers whose work attempts to leverage physical embodiment in the design of technologies to support learning. Through a critical examination of distinctive approaches design rationales, design features, and learner outcomes the panel seeks to spark discussion over the(More)