Christos Sintoris

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In the context of a project involving development of an electronic guide and an educational application for a historical cultural museum, we defined an architecture that permits efficient and effective co-existence of objects in the physical space and digital multimedia content. Handheld devices were used for mediating the process. The prime consideration(More)
Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on(More)
In this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the game Invisible City: Rebels vs. Spies, a game to be played in a city centre using mobile devices.(More)
This paper describes the design and the implementation of QoS services in a high speed backbone network as well as a management tool for the service. The services were designed taking advantage of features provided by the MPLS technology and also by using the DiffServ architecture. The supported QoS services include the IP Premium that tries to provide zero(More)
This paper describes a preliminary study where a multiplayer location-based game’s logfiles were used for the assessment of the overall practice of teams. We explore the use of activity metrics previously introduced and applied to CSCL settings. We argue that these metrics, if adapted in a meaningful way, will provide insight of the progress of a(More)
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper reports on the work performed to identify guidelines that help designers in developing games able to provide an effective learning experience in such contexts. Such guidelines(More)
Effective and efficient approaches are required in order to develop and maintain cultural heritage applications and services that meet user requirements and expectations. This is particularly relevant to cultural heritage mobile applications which support diverse usage scenarios among a variety of stakeholders and diverse contexts of use. In this context, a(More)