Nicola Whitton's Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education is a recent addition to the ever-expanding canon of literature on game-based learning (GBL) and serious games. Unlike many other academic publications (e.g., journals, books, or conference proceedings), this new book focuses on game-based… (More)
Invisible, attentive and adaptive technologies that provide tourists with relevant services and information anytime and anywhere may no longer be a vision from the future. The new display paradigm, stemming from the synergy of new mobile devices, context-awareness and AR, has the potential to enhance tourists' experiences and make them exceptional. However,… (More)
Rapid procedural 3D urban modelling has been a constant research issue for a number of years now. We present a complete procedural 3D modelling solution for mobile device usage of the content, called Virtual City Maker, based on scripting algorithms allowing for both the automatic and also semi-automatic creation of photorealistic quality virtual urban… (More)
This paper presents a comprehensive procedural 3D modelling solution called Virtual City Maker, which relies on scripting algorithms for automatic generation of photorealistic virtual urban content. This solution uses the combination of aerial images, terrestrial photographic input and 2D ground maps in conjunction with a user-friendly customized interface… (More)
th and the 13 th of that month. VS Games is already an established forum for researchers in the area of serious games, with previous outings of the conference having taken place all over Europe, starting from Coventry, UK, where the first one took place back in 2009. Serious applications that employ the technology of computer/video games and virtual worlds… (More)
Today, exposure to new and unfamiliar environments is a necessary part of daily life. Effective communication of location-based information through location-based services has become a key concern for cartographers, geographers, human-computer interaction and professional designers alike. Recently, much attention was directed towards Augmented Reality (AR)… (More)
Augmenting the physical environment with virtual geo-referenced information is a current research theme in both the Geo-Information and Human-Computer Interaction domains. In this paper we draw from our work on augmentation of urban tourism destinations in order to identify the most important open questions, issues and challenges for the GeoHCI field.