Christopher Todd

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Many students' learning styles are not well served by traditional classroom educational approaches. While interactive media tools can be effective in addressing shortcomings in traditional approaches, few projects provide practical solutions that support collaborative, discovery-based educational models while simultaneously addressing different student(More)
Recent research confirms that observers' judgments of projected final destinations of axis-trajectory misaligned moving figures are biased in the direction of primary axis deviation from trajectory, a phenomenon we named the axis-aligned motion (AAM) bias. The present study tests whether this bias occurs in a large, immersive mixed-reality environment that(More)
Perception of floor-projected moving geometric shapes was examined in the context of the Situated Multimedia Arts Learning Laboratory (SMALLab), an immersive, mixed-reality learning environment. As predicted, the projected destinations of shapes which retreated in depth (proximal origin) were judged significantly less accurately than those that approached(More)
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