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Journals and Conferences
In this work-in-progress paper, we present REXplorer, a mobile, location and gesture recognition based spell-casting multiplayer game for tourists. Launching in late summer 2006, this serious game will be installed as a permanent pervasive entertainment service on site the medieval city core of Ger-many's best preserved historic city, Regensburg. In… (More)
We present a system prototype for self-determination and privacy enhancement in video surveilled areas by integrating computer vision and cryptographic techniques into networked building automation systems. This paper describes research work that has been done within the first half of the collaborative blue-c-II project and is conducted by an… (More)
In this paper, we summarize our one-level single player game Carplication, a "study information racer" which we produced to let prospective students, as well as third parties, <i>testplay</i> and experience our newly established three-year Game Design B.A. program in an enjoyable, content appropriate rhetorical form.