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Fast cost-volume filtering for visual correspondence and beyond
TLDR
This paper proposes a generic and simple framework comprising three steps: constructing a cost volume, fast cost volume filtering and winner-take-all label selection, and achieves state-of-the-art results that achieve disparity maps in real-time, and optical flow fields with very fine structures as well as large displacements. Expand
PatchMatch Stereo - Stereo Matching with Slanted Support Windows
TLDR
The method reconstructs highly slanted surfaces and achieves impressive disparity details with sub-pixel precision and allows for explicit treatment of occlusions and can handle large untextured regions. Expand
A perceptually motivated online benchmark for image matting
TLDR
This paper evaluated several matting methods with their benchmark and show that their performance varies depending on the error function, and reveals problems of existing algorithms, not reflected in previously reported results. Expand
StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction
This paper presents StereoNet, the first end-to-end deep architecture for real-time stereo matching that runs at 60fps on an NVidia Titan X, producing high-quality, edge-preserved, quantization-freeExpand
A global sampling method for alpha matting
TLDR
This paper proposes a global sampling method that uses all samples available in the image to handle the computational complexity introduced by the large number of samples, and poses the sampling task as a correspondence problem. Expand
Fusion4D: real-time performance capture of challenging scenes
TLDR
This work contributes a new pipeline for live multi-view performance capture, generating temporally coherent high-quality reconstructions in real-time, highly robust to both large frame-to-frame motion and topology changes, allowing us to reconstruct extremely challenging scenes. Expand
Accurate, Robust, and Flexible Real-time Hand Tracking
TLDR
A new real-time hand tracking system based on a single depth camera that can accurately reconstruct complex hand poses across a variety of subjects and is highly flexible, dramatically improving upon previous approaches which have focused on front-facing close-range scenarios. Expand
A perceptually motivated online benchmark for image matting
TLDR
This paper evaluated several matting methods with their benchmark and show that their performance varies depending on the error function, and reveals problems of existing algorithms, not reflected in previously reported results. Expand
Holoportation: Virtual 3D Teleportation in Real-time
TLDR
This paper demonstrates high-quality, real-time 3D reconstructions of an entire space, including people, furniture and objects, using a set of new depth cameras, and allows users wearing virtual or augmented reality displays to see, hear and interact with remote participants in 3D, almost as if they were present in the same physical space. Expand
Local stereo matching using geodesic support weights
TLDR
The proposed algorithm is the top performer among local stereo methods at the current state-of-the-art in local stereo matching by using the geodesic distance transform. Expand
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