Christina Vasilakis

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This paper describes the design, evaluation, and lessons learned from a project involving the implementation of an immersive virtual environment for children called NICE (Narrative-based, Immersive, Constructionist/Collaborative Environments). The goal of the NICE project was to construct a testbed for the exploration of virtual reality as a learning medium(More)
In this paper we present an approach to applying vir tual reality in architectural design and collaborative vi sualization which emphasizes the use of multiple per spectives These perspectives including multiple men tal models as well as multiple visual viewpoints allow virtual reality to be applied in the earlier more cre ative phases of the design process(More)
This paper describes the NICE project an immersive learning environment for children implemented in the CAVE and related multi user virtual reality VR tech nologies The NICE project provides an engaging set ting where children construct and cultivate simple virtual ecosystems collaborate via networks with other remotely located children and create stories(More)
The design of several current educational environments increasingly reflects the constructivist pedagogy, by which learners actively construct and interrelate knowledge and ideas.The NICE project is an immersive participatory learning environment for young users; its underlying theoretical f ramework combines constructivist educational theory with ideas(More)
This paper describes and discusses the NICE project, an immersive learning environment for children implemented in the CAVE and related multi-user virtual reality (VR) technologies. The NICE project provides an engaging setting where children construct and cultivate simple virtual ecosystems, collaborate via networks with other remotely-located children,(More)
Las Meninas is a virtual reality VR artwork based on the painting of the same name by Spanish painter Diego Velazquez Created for the CAVE tm Las Meni nas attempts to establish a language of art in virtual reality by placing VR in the realm of storytelling storytelling that is not simply formalistic and decorative but also psychological The viewer confronts(More)
This paper describes the design, evaluation, and lessons learned from a project involving the implementation of an immersive virtual environment for children called NICE (Narrative-based, Immersive, Constructionist / Collaborative Environments). The goal of the NICE project was to construct a testbed for the exploration of virtual reality as a learning(More)
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