Christina Moreno

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This paper proposes a complete framework for remote rendering of 3D and complex 2D applications. The retained approach is based on standardized video encoding and interactivity streaming methods and was developed within the framework of the Kusanagi project. The complete architecture of the gaming platform is described and especially we have developed an(More)
This paper proposes a low computational method to perform ROI (Region Of Interest) based video encoding and adaptive streaming for remote rendering applications. The main objective of the proposed solution is to minimize the latency in the interactive loop even when facing poor transmission conditions. In order to do that, the knowledge of the depth map(More)
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