Christian Zanardi

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Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now becoming increasingly important within user-controlled virtual environments. This paper discusses real-time interaction through the visual analysis of human face feature. The(More)
Human interfaces for computer graphics systems are now evolving towards multi-modal approach. Information gathered using visual, audio and motion capture systems are now becoming increasingly important within user-controlled virtual environments. This paper discusses real-time interaction with virtual world through the visual analysis of human facial(More)
Population of virtual humans is an essential keystone in any performance that involve a number of virtual humans cohabiting within the same virtual environment and the public. This deliverable describes a method for generating population. We first discuss cloning faces from two orthogonal pictures and then for generating populations from a small number of(More)
This paper describes different processes and their interactions needed to generate a virtual environment inhabited by a clone representing real people and virtual autonomous actors. It requires communication between a cloned face (or avatar) and virtual face. This needs the cloning and mimicking aspects to reconstruct the 3D model and movements of the real(More)
This paper presents an overview of an ongoing project about the study of vision-based interactions between mobile robots. We first introduce the concept of Dynamic Map, which is a uni$ed representation of the dynamic capabilities of a robot along with its interactions with its environment. An overview of the experimental setup is given, presenting the robot(More)
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