Christian Haubelt

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With increasing design complexity, the gap from ESL (Electronic System Level) design to RTL synthesis becomes more and more crucial to many industrial projects. Although several behavioral synthesis tools exist to automatically generate synthesizable RTL code from C/C++/SystemC-based input descriptions and software generation for embedded processors is(More)
Increasing reliability is one of the most important design goals for current and future embedded systems. In this paper, we will put focus on the design phase in which reliability constitutes one of several competing design objectives. Existing approaches considered the simultaneous optimization of reliability with other objectives to be too extensive.(More)
With ever-increasing system complexities, all major semiconductor roadmaps have identified the need for moving to higher levels of abstraction in order to increase productivity in electronic system design. Most recently, many approaches and tools that claim to realize and support a design process at the so-called electronic system level (ESL) have emerged.(More)
Digital signal processing algorithms are of big importance in many embedded systems. Due to complexity reasons and due to the restrictions imposed on the implementations, new design methodologies are needed. In this paper, we present a SystemC-based solution supporting automatic design space exploration, automatic performance evaluation, as well as(More)
Nowadays many design space exploration tools are based on Multi-Objective Evolutionary Algorithms (MOEAs). Beside the advantages of MOEAs, there is one important drawback as MOEAs might fail in design spaces containing only a few feasible solutions or as they are often afflicted with premature convergence, i.e., the same design points are revisited again(More)
Actor-based design is based on composing a system of communicating processes called actors, which can only communicate with each other via channels. However, actor-based design does not constrain the communication behavior of its actors therefore making analyses of the system in general impossible. In a model-based design methodology the underlying Model of(More)
Progress in reconfigurable hardware technology allows the implementation of complete SoCs in today's FPGAs. In the context design for reliability, software checkpointing is an effective methodology to cope with faults. In this paper, we systematically extend the concept of checkpointing known from software systems to hardware tasks running on reconfigurable(More)
Sliding window algorithms are fundamental parts of each image processing system. Especially those belonging to the class of static algorithms offer various possibilities for analysis and optimization. Only if this potential is exploited, a high level synthesis of such algorithms will lead to efficient implementations. Such an analysis relies on an efficient(More)
In this chapter, we propose an approach for the synthesis of heterogenous embedded systems, including allocation and binding problems. For solving these in general NP-complete problems, Evolutionary Algorithms have been proven to provide good solutions for search spaces of moderate size. For realistic embedded system applications, however, two more(More)
In this paper, we propose a generalized clustering approach for static data flow subgraphs mapped onto individual processors in Multi-Processor System on Chips (MPSoCs). The goal of clustering is to replace the static data flow subgraph by a single dynamic data flow actor such that the global performance in terms of latency and throughput is optimized.(More)