Chia-Hsun Jackie Lee

Learn More
This paper shows how computer interfaces can enhance common activities and use them as communication method between people. In this paper, the act of drinking is used as an input of remote communication with the support of computer interfaces. We present Lover's Cups which enable people to share the time of drinking with someone they care about in different(More)
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the space, it becomes crucial to design the information to make optimal use of users' attention. We have prototyped and evaluated a real-world augmented reality kitchen where(More)
Networked appliances might make them aware of each other, but interacting with a complex network can be difficult in itself. KitchenSense is a sensor rich networked kitchen research platform that uses Common Sense reasoning to simplify control interfaces and augment interaction. The system's sensor net attempts to interpret people's intentions to create(More)
When is an interface simple? Is it when it is invisible or very obvious, even intrusive? From the time TV was created, watching TV is considered as a static activity. TV audiences have very limited choices to interact with TV, such as turning on/off, increasing/decreasing volume, and traversing among different channels. This paper suggests that TV program(More)
This paper shows how a software toolkit can allow graphic designers to make camera-based interactive environments in a short period of time without experience in user interface design or machine vision. The Attention Meter, a vision-based input toolkit, gives users an analysis of faces found in a given image stream, including facial expression, body motion,(More)
This paper presents a Computer-Aided Design (CAD) platform for designers to navigate and construct 3D model intuitively through Tangible User Interfaces (TUIs). We suggest that 3D geometry can be inspected and modified in real-time through manipulating physical tokens on horizontal and vertical projected referential planes. A semi-transparent tablet as(More)
Everyday objects can become computer interfaces by the overlay of digital information. This paper describes scenarios and implementations in which imagery is digitally painted on the objects and spaces of a kitchen. Five augmented physical interfaces were designed to orient and inform people in the tasks of cleaning, cooking, and accessing information:(More)
This paper presents Shybot, a personal mobile robot designed to both embody and elicit reflection on shyness behaviors. Shybot is being designed to detect human presence and familiarity from face detection and proximity sensing in order to categorize people as friends or strangers to interact with. Shybot also can reflect elements of the anxious state of(More)
The glut of information produced by ubiquitous computing in augmented reality environments requires that the resulting information displays be tailored to the attention of users and mapped directly to the objects and surfaces of the space. This paper proposes a method for designing and implementing ambient information displays combining ambient displays and(More)
This paper shows how a software toolkit enables graphic designers to make camera-based interactive environments in a short period of time without requiring experience in user interface design or machine vision. The Attentive Interaction Design Toolkit, a vision-based input toolkit, gives users an analysis of faces found in a given image stream, including(More)