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The new upcoming video coding standard, H.264, allows motion estimation performing on multiple reference frames. This new feature improves the prediction accuracy of inter-coding blocks significantly, but it is extremely computational intensive. Its reference software adopts a full search scheme. The complexity of multi-frame motion estimation increases(More)
— Search point pattern-based fast block motion estimation algorithms provide significant speedup for motion estimation but usually suffer from being easily trapped in local minima. This may lead to low robustness in prediction accuracy particularly for video sequences with complex motions. This problem is especially serious in one-at-a-time search (OTS) and(More)
Multi-frame motion compensation improves the rate-distortion performance substantially but introduces much higher loading to the system. Without considering temporal correlations, conventional single-frame block-matching algorithms can be used to search multiple frames in a rather inefficient frame-by-frame way. In order to exploit the motion characteristic(More)
The performance of view synthesis using depth image based rendering (DIBR) highly depends on the accuracy of depth map. Inaccurate boundary alignment between texture image and depth map especially for large depth discontinuities always cause annoying artifacts in disocclusion regions of the synthesized view. Pre-filtering approach and reliability-based(More)
— Center-biased fast motion estimation algorithms, e.g., block-based gradient descent search and diamond search, can perform much better than coarse-to-fine search algorithms, such as 2-D logarithmic search and three-step search. The latter type of algorithms, however, is more suitable for handling large motion content. To combine the advantages of both(More)
The quality of the synthesized views by Depth Image Based Rendering (DIBR) highly depends on the accuracy of the depth map, especially the alignment of object boundaries of texture image. In practice, the misalignment of sharp depth map edges is the major cause of the annoying artifacts at the disoccluded regions of the synthesized views. Conventional(More)
Adaptive Intra Mode Bit Skip (AIMBS) technique using boundary pixels smoothness has been shown to achieve coding efficiency improvement for H.264/AVC's Intra_4x4 coding in relatively large QPs. However, the DC mode in the Multiple-Prediction of the AIMBS becomes much less effective. To tackle this problem and further improve the coding efficiency,(More)
Although variable block-size motion estimation provides significant video quality and coding efficiency improvement, it requires much higher computational complexity compared with fixed block size motion estimation. The reason is that the current motion estimation algorithms are mainly designed for fixed block size. Current variable block-size motion(More)