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Participants made perceptual judgments about the length of, and manual aiming movements to the opposite end of, formerly visible Müller-Lyer stimuli. The Müller-Lyer illusion affected both perceptual judgments and aiming amplitude. Manipulations of stimulus duration (10 ms or 3000 ms) and memory delay length (10 ms or 3000 ms) had no impact on the illusory(More)
We examined the planning and control of goal-directed aiming movements in young adults with autism. Participants performed rapid manual aiming movements to one of two targets. We manipulated the difficulty of the planning and control process by varying both target size and amplitude of the movements. Consistent with previous research, participants with(More)
Sharing a drink or passing a tool to another person is frequently done in our daily lives. However, a second thought is rarely given about how the object should be handed; instead we pay attention to other factors (e.g., the company). This interaction (handing a tool to someone) is interesting, since it may give insight to how motor intentions are(More)
Over the past decade there has been a great deal of controversy regarding the relative impact of visual illusions on cognitive judgments and the control of goal-directed action. We report the results of two experiments indicating that perceptual biases associated with the Müller-Lyer illusion involve a misjudgment of amplitude/extent while aiming biases(More)
Over the last decade, there has been an interest in the impact of visual illusions on the control of action. Much of this work has been motivated by Milner and Goodale's two visual system model of visual processing. This model is based on a hypothesized dissociation between cognitive judgments and the visual control of action. It holds that action is immune(More)
Two experiments explored how individuals with and without autism plan and reprogram movements. Participants were given partial or complete information regarding the location of the upcoming manual movement. In Experiment 1, direct information specified the hand or direction of the upcoming movement. These results replicated previous reports that(More)
Two experiments investigated how persons with and without autism plan manual aiming movements when advance information is direct and when strategic planning is required. In Experiment 1 advance information about hand, direction, and/or movement amplitude was manipulated. Reaction times suggested both groups adopted a hierarchical pattern of movement(More)
Adam, Mol, Pratt, and Fischer (2006) reported what they termed "a violation of Fitts's Law" - when participants aimed to targets in an array, movement times (MTs) to the last target location (highest index of difficulty (ID)) were shorter than predicted by Fitts's Law. Based on the results of subsequent studies in which placeholders were present either(More)
This study was designed to determine if movement planning strategies incorporating the use of visual feedback during manual aiming are specific to individual movements. Advance information about target location and visual context was manipulated using precues. Participants exhibited a shorter reaction time and a longer movement time when they were certain(More)
The Nintendo Wii Fit™ may provide an affordable alternative to traditional biofeedback or virtual reality systems for retraining or improving motor function in populations with impaired balance. The purpose of this study was to evaluate postural control strategies healthy individuals use to play Wii Fit™ videogames. Sixteen young adults played 10 trials of(More)