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In recent years, skeleton-based action recognition has become a popular 3D classification problem. State-of-the-art methods typically first represent each motion sequence as a high-dimensional trajectory on a Lie group with an additional dynamic time warping, and then shallowly learn favorable Lie group features. In this paper we incorporate the Lie group(More)
State-of-the-art methods for 3D hand pose estimation from depth images require large amounts of annotated training data. We propose to model the statistical relationships of 3D hand poses and corresponding depth images using two deep generative models with a shared latent space. By design, our architecture allows for learning from unla-beled image data in a(More)
Detecting logos in real-world images is a great challenging task due to a variety of viewpoint or light condition changes and real-time requirements in practice. Conventional object detection methods, e.g., part-based model, may suffer from expensively computational cost if it was directly applied to this task. A promising alternative, triangle structural(More)
—In this paper, we propose a method for ranking fashion images to find the ones which might be liked by more people. We collect two new datasets from image sharing websites (Pinterest and Polyvore). We represent fashion images based on attributes: semantic attributes and data-driven attributes. To learn semantic attributes from limited training data, we use(More)
We present a hierarchical regression framework for estimating hand joint positions from single depth images based on local surface normals. The hierarchical regression follows the tree structured topology of hand from wrist to finger tips. We propose a conditional regression forest, i.e. the Frame Conditioned Regression Forest (FCRF) which uses a new normal(More)
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