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Applications that use games to harness human intelligence to perform various computational tasks are increasing in popularity and may be termed as human computation games (HCGs). Most HCGs are collaborative in nature, requiring players to cooperate within a game to score points. Competitive versions, where players work against each other, are a more recent(More)
Microblogs have received considerable attention in crisis communication due to its real-time nature. Despite this, research has not adequately addressed how users make use of information amongst the vast amount of real-time content available in a crisis. Hence, this study aims to understand information use in crisis situations by employing microblogs.(More)
Applications that use games to harness human intelligence are increasing in popularity and such games are also known as Games With A Purpose (GWAP). Most GWAPs are collaborative in nature, requiring pairs of players to cooperate in a game to receive points. Competitive GWAPs, where players work against each other, are a more recent entrant, and have been(More)
(2010). Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay. (2010). Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay. Abstract The confluence of mobile content sharing and pervasive gaming yields new opportunities for(More)
One of the uses of social tagging is to associate freely selected terms (tags) to resources for sharing resources among tag consumers. This enables tag consumers to locate new resources through the collective intelligence of other tag creators, and offers a new avenue for resource discovery. This paper investigates the effectiveness of tags as resource(More)