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Users always care about performance. Although often it's just a matter of making sure the software is doing only what it should, there are many cases where it is vital to get down to the metal and(More)
The Direct3D 10 Pipeline (Chas Boyd): A tour through the Direct3D 10 rendering pipeline with a detailed review of the APIs related to each stage. Comparisons with existing graphics APIs are called(More)
Performance Tuning for Direct3D 10 (Chas Boyd): The new Direct3D 10 architecture is designed to enable applications to minimize the CPU overhead of rendering. This session reviews design strategies(More)
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