Charlotte C. Sennersten

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Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich explanatory framework for the cognitive processes underlying game play, as well as detailed hypotheses for the hierarchical structure of pleasures and rewards(More)
1 Published in CGAMES08, Wolverhampton, UK, 3-5 November 2008. Abstract-All games are cognitive learning environments. A cognitive approach to understanding games and gameplay emphasises the analysis and understanding of these learning functions and how game design features facilitate them. The experience of gameplay is one of interacting with a game design(More)
Cognitive science provides a useful approach to studying computer gameplay, especially from the perspective of determining the cognitive skills that players learn during play. Computer games are highly visual medium and game interaction involves continuous visual cognition. A system integrating an eyetracker with a 3D computer game engine has been developed(More)
A fully developed nomology for the study of games requires the development of explanatory theoretical constructs associated with validating observational techniques. Drawing from cognition sciences, a framework is proposed based upon the integration of schema theory with attention theory. Cognitive task analysis provides a foundation for preliminary schema(More)
This paper discusses the development of the Aiming Game, a serious game intended to be used as a tool for training emotion regulation. The game is part of an intervention package designed to support training of financial investors in becoming aware of their emotional states as well as providing them with a toolbox which can be used for training to(More)
The distinction between implicit and unselfconscious design cultures on one hand and explicit, self-conscious design cultures on the other provides a principle for interrelating a variety of game design approaches within a coherent game design meta-model. The design approaches in order of increasing design self-consciousness include implicit design,(More)
Gaining greater understanding of the requirements or needs of a commander or Operation Analysis Team for modeling human behavior, and the effectiveness of modelling and simulation for training for the Afghan mission, require a modelling process to make the structure of the decision domain explicit. As an initial knowledge elicitation step in this process,(More)
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