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—When reconstructing a specific type or class of object using stereo, we can leverage prior knowledge of the shape of that type of object. A popular class of object to reconstruct is the human face. In this paper we learn a statistical wavelet prior of the shape of the human face and use it to constrain stereo reconstruction within a Bayesian framework. We(More)
Non-rigid shape matching is one of the most challenging fields in content-based 3D object retrieval. The aim of the SHREC 2010-Shape Retrieval Contest of Non-rigid 3D Models is to evaluate and compare the effectiveness of different methods run on a non-rigid 3D shape benchmark consisting of 200 watertight triangular meshes. Three groups with six methods(More)
We present an algorithm for automatic locating of an-thropometric landmarks on 3D human scans. Our method is based on learning landmark characteristics and the spatial relationships between them from a set of human scans where the landmarks are identified. The learned information is formulated by a pairwise Markov network. Each node of the network is a(More)
Communicated by (xxxxxxxxxx) We present an approach to find dense point-to-point correspondences between two deformed surfaces corresponding to different postures of the same non-rigid object in a fully automatic way. The approach requires no prior knowledge about the shapes being registered or the initial alignment of the shapes. We consider surfaces that(More)
Characterizing the variations of the human body shape is fundamentally important in many applications ranging from animation to product design. 3D scanning technology makes it possible to digitize the complete surfaces of a large number of human bodies, providing much richer information about the body shape than traditional anthropometric measurements. This(More)
This paper describes a technique for finding regular grids in the images of calibration patterns, a crucial step in calibrating cameras. Corner features located by a corner detector are connected using Delaunay triangulation. Pairs of neighboring triangles are combined into quadrilaterals, which are then topolog-ically filtered and ordered. We introduce a(More)
We consider the problem of computing accurate point-to-point correspondences among a set of human face scans with varying expressions. Our fully automatic approach does not require any manually placed markers on the scan. Instead, the approach learns the locations of a set of landmarks present in a database and uses this knowledge to automatically predict(More)