Chang-Neng Zhou

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In AI (Artificial Intelligence) game, authentic behaviors of NPC (Non-Player Character) are great challenges to NPC intelligence. Emotions help to enhance the quality and intelligence of behaviors, contribute to increase entertainment value of game. In this paper, we describe several common emotional behaviors of NPC and construct a simple emotion-behavior(More)
In human-computer interaction and social communication, one's behavior and affective response depend on his personality and environmental stimulus. This means that his behavior and affective response are personalized. In this work, we attempted to build personalization into Game-Based Learning (GBL) system according to user's personality and affective(More)
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